|
| Iniciado por shadow.sfx.sv, 07,ago. 2016 22:27 - 1 respuesta |
| |
| | | |
|
| |
| Publicado el 07,agosto 2016 - 22:27 |
| What is the equivalent of doublebuffered from C# in Windev? If i cycle through several images that are on top of bigger images, i can see a very annoying "tearing" or "flickering" and i would like to avoid that. Also, if i create controls on top of an image in runtime i can see the complete border of the control created and then it gets filled by the background image. If there is no doublebuffer, how can i make the management of the GUI/Images more responsive? (i've tried doing it in the main thread and also in a different thread with the same result) |
| |
| |
| | | |
|
| | |
| |
| Publicado el 08,agosto 2016 - 14:24 |
Hi Mauricio,
I suppose you can simply stop the display with the window property, do your changes, THEN reacticate the display
Best regards
-- Fabrice Harari International WinDev, WebDev and WinDev mobile Consulting
Ready for you: WXShowroom.com, WXReplication (open source) and now WXEDM (open source)
More information on http://www.fabriceharari.com
Le 8/7/2016 à 2:27 PM, Mauricio Ramirez a écrit :
What is the equivalent of doublebuffered from C# in Windev? If i cycle through several images that are on top of bigger images, i can see a very annoying "tearing" or "flickering" and i would like to avoid that. Also, if i create controls on top of an image in runtime i can see the complete border of the control created and then it gets filled by the background image. If there is no doublebuffer, how can i make the management of the GUI/Images more responsive? (i've tried doing it in the main thread and also in a different thread with the same result) |
| |
| |
| | | |
|
| | | | |
| | |
|